Tech trees have been reworked to be larger while also being more advanced with greater choice of specialisation and diversity.This add variety to both yours and the AIs armies. While each faction does have it's own separate roster, culture and region has been given increased importance. The larger unit roster helps this greatly. They've been reworked to be more advanced while allowing more specialisation due to it's increased diversity. The unit rosters have also been "reduxed" so to speak.They are more distinct while being less of an advantage to the player. Your skills will be tested by the higher number of variables you will need to consider.
Redux features and entirely new battle model compared to vanilla, it is more diverse and provides a tougher challenge due to it's unforgiving nature and increased lethality. As a result the AI can and will do seaborne invasions, this includes the rebels. Some factions build more ships then others and pirate-fleets may also roam the seas. The AI can manage it's fleets competently which is unusual for a TW game.The AI is no stranger to advanced troops, provided it also has the necessary resources for it. The AI will typically build bigger, better and more balanced armies.The AI will manage it's provinces more sensibly.The AI will usually be more aggressive, active and resilient.Along with It's numerous improvement, many bugs that plagued the AI in vanilla no longer appear in Redux. The AI has been created from scratch to take advantage of the new troops, buildings and upgrades. In other words, it is much harder to play Redux then a standard game. All the numerous changes combined enable Redux to deliver new levels of complexity, diversity and challenge. Other things like the typical era-progression is removed totally, as is everything related to gun-powder. Many of these changes have been re-designed from the ground up. At the same time Redux also overhauls nearly everything else in the game from the tech tree to the AI and beyond. In sheer graphics it easily ranks among the most extensive and ambitious works ever created for MTW and it greatly improves the visual experience of the game. The differences between the two versions are nominal in terms of game-experience.
#MEDIEVAL TOTAL WAR 1 MOD UPGRADE#
Redux can run on both V.1.1 or V.2.01-engines, the latter require an additional upgrade – the VI-upgrade - available as a separate download (and to be installed after Redux). It's main campaign is RX-classic which is the default campaign spanning from 700-1260 AD over a period of 560 turns with the goal of world domination. It improves many aspects of the game such as audio, graphics, faction rosters and the AI among much more. Redux is essentially a better Medieval: Total War in many ways. The latest release - made in 24th April 2012 - is the “RXB1003”. With each new release after the RXB1000, many bugs and errors have been “killed” and solved upon detection in following releases, resulting in an increasingly reliable and polished game-experience in later releases. It was basically the template for what is considered as Redux today. It had little in common with the original game and it offered many features that were new and unheard of in previous Redux releases. This new release, dubbed “the RXB1000”, brought many changes and improvements to Redux, both in designs, delivered experience and appearance. In March 2011, after many delays, the first open beta-release of a “new Redux” finally hit the world. The final release with such traits would be “MTW-Redux 1.0b”, which was released in October 2008. This was to set the template of the “old Redux”, which was much closer to the original MTW experience in most regards.
Redux was released for the first time in 8th Aug 2008, as “MTW-Redux 1.0”.